Waterdeep

CASTLE WARD
LG metropolis
Region Waterdeep
Corruption + 4; Crime + 6; Economy + 9; Law + 4; Lore + 4; Society + 11
Qualities Academic, Adventure Site, Financial Center, Legendary Marketplace, Prosperous, Under-City
Danger + 30;
DEMOGRAPHICS
Government Council
Population 246,123 (Human 72% (177,211), Half-Elves 8% (19,692), Dwarves 6% (14,766), Halflings 5% (12,305), Elves 4% (9,844), Half-Orcs 3% (7,383), Gnomes 1% (2,461), Other 1% (2,461))
NPC Classes Adepts 3,600; Aristocrats 720; Commoners 138,000; Experts 6,000; Mages_ 1,800; Warriors ; 41,000
Character Classes Alchemist 1,200 – 6%; Barbarian 400 – 2%; Bard 1,000 – 5%; Cavalier 200 – 1%; Cleric 800 – 4%; Druid 200 – 1%; Fighter 4,000 – 20%; Gunslinger 100 – .5%; Inquisitor 200 – 1%; Magus 600 – 3%; Monk 400 – 2%: Occult Class 2,000 – 10%; Oracle 400 – 2%; Paladin 100 – .5%; Ranger 400 – 2%; Rogue 4,000 – 20%; Sorcerer 400 – 2%; Summoner 200 – 1%; Swashbuckler 1,000 – 5%; Warlord 200 – 1%; Warpriest 1,200, – 6%; Witch 200 – 1%; Wizard 800 – 4%
Class Population Note The above totals are based on a 200,000 population. Waterdeep has more than this, but there is a constant change in population so the above numbers is a good base to work from.
Notable NPCs
Carolyas Idogyr
Durnan
Emporea Tekin
Jardwim
Lady Venus Remini
Laeral Silverhand
Mirt the Moneylender
Piergeiron the Paladinson

Waterdeep Watch Patrol
NOTABLE LOCATIONS
Ahghairon’s Tower
Blackstaff Tower
Castle Waterdeep
Fetlock Court
Font of Knowledge (C4): Temple of Oghma
Market
Mirt’s Mansion
New Olamn (C72)
Piergeiron’s Palace
Spires of the Morning (C1): Temple of Lathander
Thayan Embassy (C70)
Tower of the Order (C15)
Yawning Portal Inn

MARKETPLACE
Base Value 27,200 gp; Purchase Limit 240,000 gp; Spellcasting 9th

Minor Items Medium Items Major Items
all available 4d4 3d4

DOCK WARD
LG metropolis
Region Waterdeep
Corruption + 4; Crime + 5; Economy + 6; Law + 1; Lore + 1; Society + 11
Qualities Abundant (Reduce the purchase price of fish by 25%), Defiant, No Questions Asked, Notorious, Strategic Location
Danger + 20
DEMOGRAPHICS
Government Council
Population 328,164 (Human 59% (193,589), Half-Elves 12% (39,380), Half-Orcs 9% (29,537), Dwarves 5% (16,413), Halflings 5% (16,411), Elves 4% (13,132), Gnomes 3% (9,853), Other 3% (9,849)); (32,816 w/ character classes)
Notable NPCs
Alauneth Orrane
Dr. Darnell Pellit

NOTABLE LOCATIONS
Blushing Mermaid Feasthall (D36)
The Warrens
The Keelhauled Dwarf
The Monster Pit
The Old Xoblob Shop

MARKETPLACE
Base Value 22,400 gp; Purchase Limit 200,000 gp; Spellcasting 8th

Minor Items Medium Items Major Items
all available 4d4 3d4

NORTH WARD
LG metropolis
Region Waterdeep
Corruption + 4; Crime + 4; Economy + 3; Law + 4; Lore + 8; Society + 10
Qualities Broad Minded, City of the Dead, Prosperous, Rumormongering Citizens, Under-City, Well Educated
Danger + 30
DEMOGRAPHICS
Government Council
Population 201,660 (Human 67% (135,082), Dwarves 10% (20,170), Elves 10% (20,160), Halflings 5% (10,095), Half-Elves 5% (10,085), Gnomes 1% (2,026), Other 2% (4,042)); (20,166 w/ character classes)
Notable NPCs
Jhandess Millomyr
Marune

NOTABLE LOCATIONS
Cliffwatch
The Grinning Lion

MARKETPLACE
Base Value 20,800 gp; Purchase Limit 150,000 gp; Spellcasting 8th

Minor Items Medium Items Major Items
all available 4d4 3d4

SEA WARD
LG metropolis
Region Waterdeep
Corruption + 4; Crime + 4; Economy + 8; Law + 4; Lore + 1; Society + 9
Qualities Cultured, Decadent, Planned Community, Prosperous, Restrictive, Royal Accommodations (+ 10% to price of goods.)
Danger + 20
DEMOGRAPHICS
Government Council
Population 100,388 (Human 86% (86,258), Half-Elves 7% (7,021), Halflings 2% (2,025), Dwarves 1% (1,022), Elves 1% (1,021), Gnomes 1% (1,018), Other 2% (2,023)); (10,038 w/ character classes)
Notable NPCs
Alathene Moonstar
Elaith Craulnober
Helve Moonstar
Maaril
Naneatha Suaril
Wylynd Moonstar

NOTABLE LOCATIONS
Sea’s Edge Beach
Heroes’ Garden
Field of Triumph
House of the Moon: Temple of Selune.
House of Wonder ($21): Temple of Mystra
Moonstar Villa

MARKETPLACE
Base Value 24,800 gp; Purchase Limit 150,000 gp; Spellcasting 8th

Minor Items Medium Items Major Items
all available 4d4 3d4

SOUTH WARD
LG metropolis
Region Waterdeep
Corruption + 4; Crime + 4; Economy + 6; Law + 3; Lore + 5; Society + 12
Qualities Broad Minded, Prosperous, Religious Tolerance, Tourist Attraction, Trading Post, Well Educated
Danger + 10
DEMOGRAPHICS
Government Council
Population 222,765 (Human 60% (133,628), Dwarves 11% (24,505), Elves 8% (17,825), Halflings 8% (17,824), Half-Elves 6% (13,370), Gnomes 3% (6,689), Half-Orcs 2% (4,462), Other 2% (4,462)); (22,276 w/ character classes)
Notable NPCs
Darva Rheme
Saphron Rheme
Yvono Tempelton

NOTABLE LOCATIONS
Caravan Court
Destiny’s Rest: This is the home of Saphron’s family.
The Jade Dancer: This is one of Saphron’s favorite places to perform, she loves the energy of the room. The performers of Destiny’s Stars are well liked by the patrons.
The Waymoot

MARKETPLACE
Base Value 24,000 gp; Purchase Limit 250,000 gp; Spellcasting 8th (10th for divine)

Minor Items Medium Items Major Items
all available 4d4 3d4

TRADE WARD
LG metropolis
Region Waterdeep
Corruption + 5; Crime + 6; Economy + 7; Law + 4; Lore + 3; Society + 10
Qualities Artist’s Colony, City of the Dead, Guilds, Legendary Marketplace, Prosperous, Trading Post
Danger + 10
DEMOGRAPHICS
Government Council
Population 213,561 (Human 59% (125,973), Dwarves 12% (25,627), Elves 10% (21,358), Half-Elves 7% (14,953), Halflings 5% (10,683), Gnomes 3% (6,412), Half-Orcs 2% (4,278), Other 2% (4,277)); (21,356 w/ character classes)
Notable NPCs
Darius Yama
Jalanvaloss

NOTABLE LOCATIONS
Court of the White Bull
The Plinth
The Virgin’s Square

MARKETPLACE
Base Value 41,600 gp; Purchase Limit 500,000 gp; Spellcasting 8th

Minor Items Medium Items Major Items
all available 4d4 3d4

HISTORY
Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from -1088 DR onwards. By 52 DR, permanent farms had sprung up in the area. The name “Waterdeep” (not as a city, but as a town) was used by the ship captains docking to trade at the port, and it was slowly adopted into common use. The city was truly established by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted.

The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guild masters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guild wars. The Guild wars ended only when the two surviving guild masters brought in their own period of misrule. It was only in 1273 DR that the present system of government was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper.
Humankind and other races came from all over the Realms to earn hard coin in the City of Splendors. Over the years these successful merchants set up guilds and themselves became nobility, supporting the secretive Lords of Waterdeep who policed the city fairly, yet with a light hand, by means of the superb City Guard (soldiers), City Watch (police) and over 20 black-robed magistrates. As a result, Waterdeep was a place tolerant of different races, religions, and lifestyles. This in turn encouraged commerce and Waterdeep grew into a huge, eclectic city.

Waterdeep was ruled by a council whose membership was largely secret. These hidden Lords of Waterdeep maintained their identities behind magical masks, called helms and while they ruled in public, none knew the true identities of most of them. The subject of who the Lords were became a common topic of noble conversation, and some considered it a game to discover the Lords’ identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat.

Guilds of Waterdeep

MAP
Waterdeep_Wards.png

Waterdeep

Heroes of the Realms Oversight