Heroes of the Realms
Master of Flames
Feats: Elemental Spell (Fire), Elemental Focus (fire)
Skills: Knowledge (Planes) 5 ranks
Spells: Able to cast 3rd level spells.
Special: The character must have been burned by hellfire, or has been on death’s door because of fire damage.
Hit Die: d8.
The master of flame’s class skills are Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks per Level: 2 + Int modifier.
BAB: Medium, Fort: Good, Ref: Good, Will: Poor; Spellcasting + 1 to caster level per level.
Weapon and Armor Proficiency: Masters of flame gain no additional proficiency with weapons or armor.
Fire Resistance (Ex): At 1st level the master of flame gains energy resistance fire 10.
Spell Burn (Su): At 1st level the master of flame can use the elemental spell (fire) feat without having to increase the spell level for the spell this feat is applied to.
Everything Burns (Su): At 2nd level the master of flame treats energy resistance (fire) as if it where reduced by double the master of flames level. (Ex.: A 3rd level master of flame treats an enemies energy resistance as 6 points lower.)
Greater Elemental Focus (Fire) (Ex): At 3rd level the master of flame gains greater elemental focus (fire) as a bonus feat.
Damnation Stride (Sp): At 4th level the master of flame gains Damnation Stride as a spell-like ability usable 1 per day. At 7th level they gain a second use per day, and at 10th level they gain a 3rd use of this ability.
Spell Burn (Sp): At 4th level a master of flame can as a standard action sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 feet as a ranged touch attack. This attack deals 1d6 points of fire damage for every level of the spell or spell slot you sacrificed + 1 point per caster level. 0-level spells may not be sacrificed in this manner.
Healing Flame (Su): At 5th level the master of flame is healed by fire attacks up to a value equal to his energy resistance (fire). Ex: A 5th level a master of flame that gets hit by an attack that does 25 fire damage is healed 20 hit points, and is then hurt by 5 points of fire damage.
Improved Fire Resistance (Ex): At 5th level the master of flame gains energy resistance fire 20.
Hellfire (Sp): At 6th level, when using the spell burn ability, the master of flame can change the fire damage to hellfire damage. This causes half of the damage to be negative energy and the other half to be fire damage. Undead are not hurt by hellfire, but are treated as if they are staggered for one round, because of the pain hellfire causes to them. This choice must be made before the attack roll is made.
Flammable Strike (Su): At 7th level any enemy hit by the spell burn must make a fortitude save against DC 10 + the master of flame level + the modifier the master of flame uses to cast spells. Failure means the target gains fire vulnerability for one round per level of master of flames. This ability can be used once per day.
Improved Everything Burns (Su): At 8th level the master of flame treats fire immunity as energy resistance 30 when determining if fire attacks cause damage to their targets.
Improved Spell Burn: (Sp) At 9th level the spell burn ray attack deals 2d6 points of fire damage for every level of the spell or spell slot you sacrificed + 1 point per caster level. 0-level spells may not be sacrificed in this manner.
Fire Immunity (Ex): At 10th level the master of flame gains immunity to fire. All fire damage is treated as healing energy by the master of flame; note: if a 10th level master of flame is hit by hellfire they are staggered for one round.