Tag: Class

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  • Handler

    h3. Handler (Rogue) *Quicker than the Eye* (Ex): At 2nd level, a handler develops an amazingly swift and delicate touch. When she uses Sleight of Hand, creatures take a penalty on their Perception checks to notice the attempt equal to half the handler' …

  • Classes

    h3. *Classes* _Anti-Paladin_ (Unchained) - Only change is the skill points gained per level is 4 + Int. modifier. _Cleric_ (Unchained) - Only change is the skill points gained per level is 4 + Int. modifier. [[Fighter (Unchained) | _Fighter_ ( …

  • Fighter (Unchained)

    h3. *Fighter* *Hit Die*: d10. h3. Class Skills The fighter’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), …

  • Mystic Ranger

    h3. Mystic Ranger (Ranger) They mystic ranger trains to battle spellcasters that have used their magic to control others. (Note: this sub-class was built to combine with the urban ranger sub-class.) *Class Skills*: The mystic ranger loses heal, and …

  • Divine Disciple

    h3. *Requirments* *Alignment*: Must match their deity's alignment. (Thus, they must have a patron deity.) *Skills*: Diplomacy 5 ranks, Knowledge (religion) 5 ranks *Spells*: Able to cast 4th level divine spells. *Hit Die*: d8. h3. Class Skills …

  • Silverstar

    h3. *Requirments* *Alignment*: Chaotic Good *Patron* Selune *Skills*: Sense Motive 5 ranks, Survival 5 ranks *Spells*: Able to cast 2nd level divine spells. Clerics must have the Moon domain to become silverstars. *Hit Die*: d8. h3. Class …

  • Merchant Prince

    h3. *Requirments* *Feats* Business Savvy, Skill Focus (Profession (merchant)) *Languages* Must know at least three different languages and be literate. *Skills*: Appraise 5 ranks, Bluff 5 ranks, Diplomacy 5 ranks, Profession (merchant) 5 ranks, Sense …

  • Bladesinger

    h3. *Requirments* *Race*: Elf or Elf Blood racial feature *Feats*: Arcane Armor Training, Combat Casting, Combat Reflexes *Skills*: Acrobatics 5 ranks, Perform (dance) 3 ranks, Perform (sing) 3 ranks *Spells*: Able to cast 2nd level arcane spells. …

  • Mage

    h3. *Mage* The mage is the most common type of arcane spellcaster in the world. They are devoted to the study of knowledge and are some of the best sages in the land. Mages lack the natural gifting of a wizard, which prevents them from mastering spells …

  • Master of Flames

    h3. *Requirments* *Feats*: Elemental Spell (Fire), Elemental Focus (fire) *Skills*: Knowledge (Planes) 5 ranks *Spells*: Able to cast 3rd level spells. *Special*: The character must have been burned by hellfire, or has been on death's door because …

  • Zhentarim Skymage

    h3. *Requirments* *Alignment* Can not be of a good alignment. *Feats*: Combat Casting, Enlarge Spell, Mounted Combat *Skills*: Bluff 2 ranks, Handle Animal 2 ranks, Knowledge (geography) 2 ranks, Ride 5 ranks, Sense Motive 2 ranks, Spellcraft 5 ranks …

  • Shadow Adept

    h3. *Requirments* *Alignment*: Any non-good. *Feats*: Sadow Weave Magic, Any one metamagic feat. *Skills*: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks *Spells*: Able to cast 3rd level spells. *Hit Die*: d6. h3. Class Skills The shadow …

  • Dungeon Lord

    h3. *Requirments* *Ability*: Intelligence score of 10 or better *Base Attack Bonus*: + 5 *Race*: Can not be a humanoid, unless the humanoid is augmented in some way. *Skills* Craft (traps) 5 ranks *Spells*: Must be able to cast spells or use spell- …

  • True Necromancer

    h3. *Requirments* *Alignment*: Any non-good *Skills*: Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks *Feats*: Command Undead, Spell Focus (necromancy) *Spells*: Able to cast 2nd level arcane and divine spells. *Special*: Must have the …

  • Monk of the Dark Moon

    h3. *Requirments* *Base Attack Bonus*: + 4 *Deity* Shar *Feats* Panther Style *Skills* Bluff 2 ranks, Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks, Stealth 5 ranks *Spells*: Must be able to cast arcane spells spontaneously. *Special*: …

  • Magus (Unchained)

    There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of …

  • Magelord

    Quick to anger, haughty, and proud of his Art, the magelord is an arcane spellcaster who studies an ancient magical tradition known for extremely fast and versatile spellcasting. Sometimes a spellslinger for hire, sometimes a professional arcane duelist, …

  • Grand Druid

    h3. *Requirments* *Feats*: Circle Magic *Skills*: Knowledge (geography) 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks, Survival 5 ranks *Spells*: Able to cast 3rd level druid spells. *Hit Die*: d8. h3. Class Skills The grand druid …

  • Arcane Devotee

    *Alignment*: Must be within one step of their deity’s alignment. (Thus, they must have a patron deity.) *Feat*: Enlarge Spell *Skills*: Knowledge (religion) 7 ranks, Spellcraft 7 ranks *Spells*: Able to cast 4th level arcane spells. *Hit Die*: d6. …

  • Harper Agent

    h3. *Requirments* *Alignment* Any non evil. *Feats*: Negotiator, or any combination of feats that grant skill bonuses to Diplomacy and Sense Motive. (Ex. Alertness, and Persuasive), *Skills*: Diplomacy 5 ranks, Knowledge (local - any) 4 ranks, Sense …

  • Swanmay

    *Alignment*: Any good *Feats*: Sacred Vow, Shapeshifting Hunter *Gender* Female *Skills*: Knowledge (nature) 5 ranks, Survival 5 ranks *Special*: Must have the wild empathy ability, and know how to speak sylvan. *Spells*: Must be able to cast divine …

  • Red Wizard

    *Alignment*: Any non-good *Class* Must be a specialist wizard *Feat*: Tatto Focus *Skills*: Spellcraft 8 ranks *Spells*: Able to cast 3rd level arcane spells. *Hit Die*: d6. *Class Skills* The red wizards class skills are Appraise (Int), Bluff …

  • Raider

    The Raider is an archetype of the Ranger class. Lost riches of ancient civilizations beckon adventures of every color, but few are as prepared to meet the challenge as the raider. Trained in treasure lore, and prepared for battle against guardians of …

  • Warlord

    A Warlord is a leader on the battlefield, standing on the front line, commanding troops and offering aid to allies as the battle rages. They are brilliant tacticians, often spelling the difference between defeat and victory. *Adventures*: Warlords are …

  • Aristocrat

    h3. *Aristocrat* *Hit Die*: d8. h3. Class Skills The aristocrat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge ( …

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