Somar Kain

Shadow Archer Magus

Description:

CR ; *XP
Fetchling Magus 14
LE Medium Outsider (native)
Init + 5; Senses Darkvision 60 ft., low-light vision; Perception + 7

DEFENSE
AC 26, touch 18, flat-footed 18 (+ 8 armor, + 3 deflection, + 5 Dex)
hp 108.5 (14d8+ 42)
Fort + 13, Ref + 11, Will + 11;
Special Defenses Shadow Blending (50%); Resist cold 5, electricity 5

OFFENSE
Speed 30 ft.
Melee + 1 mithral rapier + 13/+ 8 (1d6+ 3/18–20)
Ranged + 3 composite (1) longbow + 20/+ 15 (1d8+ 4/×3), or + 1 returning starknife + 16 (1d4+ 3/x3)
Special Attacks Greater Spell Combat, Spellstrike, Telekinetic Fist (7/day; 1d4+ 7)
Fetchling Spell-Like Abilities (CL 14th; concentration + 18)
1/day—disguise self, plane shift (self only, to the Shadow Plane or the Material Plane only), shadow walk (self only)
Magus Spells Prepared (CL 14th; concentration + 18)
5th—Fire Snake, Elemental Body II
4th—Dimension Door, Fire Shield, Greater Invisibilty, reach Vampiric Touch, Wall of Fire
3rd—Flame Arrow, Fly, Gloomblind Bolts, Lightning Bolt, Slow
2nd—Acid Arrow, Bull’s Strength, Invisibility, Ricochet Shot, Scorching Ray, reach Shocking Grasp
1st—Gravity Bow, Hydraulic Push, Magic Missile, Ray of Enfeeblement, Shield, Web Bolt
0 (at will) 5—Acid Splash, Dancing Lights, Detect Magic, Ghost Sound, Read Magic

TACTICS
Before Combat
During Combat

STATISTICS
Str 14, Dex 20, Con 14, Int 18, Wis 11, Cha 12
Base Atk + 10; CMB + 12; CMD 27
Feats Combat Casting, Combat Reflexes, Craft Arms and Armor, Point Blank Shot b, Precise Shot, Quick Draw, Rapid Shot, Reach Spell, Snap Shot, Weapon Focus (bows) b, Weapon Specialization (bows) b
Skills (Ranks 84; Background 28; Favorite (magus) 0)
Bluff + 11 (7), Climb + 14 (10), Craft (bow-making) + 14 (7), Craft (weapons) + 14 (7), Fly + 14 (7), Intimidate + 11 (7), Knowledge (arcana) + 21 (14), Knowledge (dungeoneering) + 10 (3), Knowledge (planes) + 16 (7), Perception + 7 (7), Ride + 11 (4), Spellcraft + 21 (14), Stealth + 21 (7), Swim + 8 (4), Use Magic Device + 11 (7)
Languages Auran, Common, Draconic, Elven, Midani, Terran
SQ Arcane Academy (Telekinetic Fist), Arcane Pool (11; + 4), Fighter Training, Heavy Armor, Knowledge Pool, Magus Arcana (Arcane Cloak, Ghost Enhancement, Hasted Assault, Pool Strike (+ 5d6)), Medium Armor, Improved Spell Recall,
Combat Gear + 1 human-bane arrow (2), + 1 magical beast-bane arrow (4), potion of haste;
Other Gear + 2 shadow mithral breastplate, + 3 comp (1) longbow with 40 arrows, + 1 mithral rapier, + 1 returning cold iron starknife, belt of incredible dexterity + 4, cloak of resistance + 2, lesser bracers of archery, ring of protection + 3, 309 gp

Bio:

Somar Kain

Heroes of the Realms Oversight