Destiny's Stars

Destiny’s Stars is a performing group, that travels the Sword Coast in the late spring through the autumn months. They use to spend winters in Waterdeep, performing at feast halls. More recently, they have purchased a building, and converted it into a feast hall called The Destiny Star. The Feast Hall is located in-between the Way of the Dragon and the High Road, near the Stone House guild hall. They open at the lunch hour and serve drinks and meals until midnight. The members of the Destiny’s Star are listed below.

Arson Pocketfinder
(kender female rogue / bard / arcane trickster)

Bellis Pocketfinder
(halfling female commoner) Manager of the Destiny Star Feast Hall.

Darva Rheme (Saphorn’s mom)
(human female expert)

Saphron Rheme
(half-elf female shaman)

(Saphorn’s grandpa)

CR 5; XP 1,600
Human bard 6
CG Medium humanoid (human)
Init + 1; Senses; Perception + 7
DEFENSE
AC 15, touch 12, flat-footed 14 (+ 3 armor, + 1 deflection, + 1 Dex)
hp 27 (6d8)
Fort + 4, Ref + 7, Will + 5; + 4 vs. bardic performance, language-dependent, and sonic
OFFENSE
Speed 30 ft.
Melee mwk rapier + 4 (1d6- 1/18–20x2)
Ranged dagger + 6 (1d4- 1/19–20x2)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate, inspire competence + 2, inspire courage + 2, suggestion)
Bard Spells Known (CL 6th; concentration + 10)
2nd (6/day)—Detect Thoughts, Glitterdust, Minor Image, Silence
1st (5/day)—Disguise Self, Unseen Servant, Vanish, Windy Escape
0 (at will)—Dancing Lights, Ghost Sound, Know Direction, Mending, Message, Prestidigitation
TACTICS
During Combat
STATISTICS
Str 9, Dex 12, Con 7, Int 15, Wis 12, Cha 18; (Old)
Base Atk + 4; CMB + 3; CMD 14
Feats Great Fortitude, Spell Focus (Illusion), Stealthy, Throw Anything
Skills (Ranks 42; Background 12; Favorite (bard and human) 12)
Acrobatics + 8 (4), Appraise + 10 (5), Bluff + 10 (0), Climb + 8 (6), Craft (carpentry) + 8 (3), Diplomacy + 10 (0), Disguise + 10 (0), Escape Artist + 12 (6), Knowledge (arcana) + 9 (1), Knowledge (geography) + 9 (1), Knowledge (history) + 10 (2), Knowledge (local – Sword Coast) + 10 (2), Linguistics + 6 (1), Perception + 7 (3), Perform (act) + 13 (6), Perform (oratory) + 13 (6), Perform (percussion) + 11 (4), Profession (cook) + 7 (3), Sense Motive + 7 (0), Sleight of Hand + 10 (6), Spellcraft + 7 (2), Stealth + 11 (5)
Languages Chondathan, Common, Elven, Halfling, Illuskan
SQ bardic knowledge + 3, lore master 1/day, versatile performance (act, oratory)
Combat Gear elixir of truth, potion of cure light wounds, potions of invisibility (2)
Other Gear + 1 leather armor, masterwork rapier, dagger, ring of protection + 1, violin, 13 gp

(Saphorn’s grandma)
CR ; XP 1,600
Human oracle (seer) 6
CG Medium humanoid (human)
Init + 0; Senses Perception + 12
DEFENSE
AC 14, touch 10, flat-footed 14 (+ 4 armor)
hp 27 (6d8)
Fort + 2, Ref + 2, Will + 6
OFFENSE
Speed 30 ft.
Melee + 1 heavy mace + 5 (1d8+ 1/x2)
Ranged light crossbow + 5 (1d8/19–20x2)
Special Attacks
Oracle Spells Known (CL 6th; concentration + 10)
3rd (5/day)—Blood Biography, Scrying
2nd (6/day)—Bull’s Strength, Clairaudience/Clairvoyance, Levitate, Minor Image, Whispering Lore
1st (7/day)—Cure Light Wounds, Detect Thoughts, Forbid Action, Protection from Evil, Remove Sickness
0 (at will)—Create Water, Detect Magic, Detect Poison, Ghost Sound, Guidance, Light, Mage Hand, Read Magic, Spark
Mystery: Time
TACTICS
During Combat
STATISTICS
Str 11, Dex 10, Con 10, Int 12, Wis 12, Cha 18; Old
Base Atk + 4; CMB + 4; CMD 14
Feats Alertness, Extend Spell, Prophetic Visionary
Skills (Ranks 30; Background 12; Favorite (oracle and human) 12)
Craft (alchemy) + 7 (3), Craft (jewlery) + 7 (3), Diplomacy + 12 (5), Fly + 3 (1), Heal + 10 (6), Knowledge (arcana) + 6 (2), Knowledge (religion) + 7 (3), Perception + 12 (6), Perform (dance) + 7 (3), Perform (sing) + 7 (3), Profession (fortune telling) + 9 (5), Sense Motive + 12 (6), Spellcraft + 9 (5), Use Magic Device + 10 (3)
Languages Chondathan, Common
SQ Oracle’s curse (Haunted), Revelations (Gift of Prophecy 1/day, Natural Divination 2/day)
Combat Gear potion of haste, scroll of bull’s strength;
Other Gear + 1 studded leather, + 1 heavy mace, light crossbow with masterwork bolts (20), fortune teller’s kit, silver holy symbol, 393 gp

(Saphorn’s uncle)
CR 5; XP 1,600
Human mage 4; warrior 3
NG Medium humanoid (human)
Init + 2; Senses Perception + 2
DEFENSE
AC 13 (21), touch 13, flat-footed 10 (18) (+ 1 deflection, + 2 dex) (+ 4 armor, + 4 shield)
hp 41.5 (3d10+ 4d6+ 11)
Fort + 5, Ref + 5, Will + 4
OFFENSE
Speed 30 ft.
Melee mwk short sword + 9 (1d6/19-20×2)
Ranged dagger + 7 (1d4/19-20×2)
Mage Spells Prepared (CL 4th; concentration + 7)
2nd—Cat’s Grace, Darkvision, False Life
1st—Alarm, Expeditious Retreat, Mage Armor, Shield
0—Arcane Mark, Detect Magic, Light, Mage Hand, Message
TACTICS
Before Combat Cast cat’s grace, false life, mage armor, and shield.
During Combat Will cast expeditious retreat if foes are far away, or he needs to get away. He will direct the guards, and then try to pin down any spell casters using arcane strike. If the enemy is a weak threat he will try to intimidate the enemy with a dazzling display.
Altered Stats Init + 4; AC 15 (23), touch 15, flat-footed 10 (18); hp 50; Ref + 7; speed 60 ft; mwk short sword + 11 (1d6/19-20×2), dagger + 9 (1d4/19-20×2); Dex 18; CMD* 19; Ride + 10 (3);
STATISTICS
Str 11, Dex 14, Con 12, Int 17, Wis 11, Cha 11; Middle Age
Base Atk + 5; CMB + 5; CMD 17
Feats Alertness b, Arcane Strike, Dazzling Display b, Scribe Scroll, Skill Focus (Intimidate), Weapon Finesse, Weapon Focus (short sword) b
Skills (Ranks 43; Background 14; Favorite (mage and human) 7)
Appraise + 10 (4), Climb + 6 (3), Craft (instruments) + 10 (4), Handle Animal + 6 (3), Intimidate + 13 (7), Knowledge (arcana) + 10 (4), Knowledge (engineering) + 8 (2), Knowledge (geography) + 7 (1), Knowledge (local – Waterdeep) + 10 (4), Knowledge (nature) + 8 (2), Knowledge (nobility) + 8 (2), Perception + 2 (0), Perform (dance) + 7 (4), Perform (wind) + 7 (4), Profession (soldier) + 10 (7), Ride + 8 (3), Sense Motive + 2 (0), Spellcraft + 10 (4), Survival + 5 (3), Swim + 6 (3)
Languages Chondathan, Common, Elven, Goblin, Illuskan
SQ summon familiar (Weasel)
Combat Gear scroll of mage armor, scroll of comprehend languages, scroll of invisibility, potion of cure light wounds (1), acid flask (2)
Other Gear mwk short sword, dagger, club, cloak of resistance + 1, ring of protection + 1, spell component pouch, survival kit, wooden holy symbol, 21 gp

2 GUARDS
CR 3; XP 800
Human warrior 5
CN Medium humanoid (human)
Init + 1; Senses Perception + 8
DEFENSE
AC 16, touch 12, flat-footed 14 (+ 4 Armor, + 1 Dex, + 1 dodge)
hp 37 (5d10+ 10)
Fort + 5, Ref + 2, Will + 1
OFFENSE
Speed 30 ft.
Melee mwk club + 10 (1d6+ 3/x2), or sap + 8 (1d6+ 3/x2 non-lethal)
Ranged light crossbow + 6 (1d8/19–20x2)
TACTICS
During Combat
STATISTICS
Str 16, Dex 13, Con 12, Int 12, Wis 10, Cha 10
Base Atk + 5; CMB + 8; CMD 19
Feats Catch Off-Guard, Dazzling Display, Dodge b, Skill Focus (intimidate), Skill Focus (perception), Weapon Focus (club) b
Skills (Ranks 15; Background 10; Favorite (warrior and human) 5)
Climb + 8 (3), Craft (leather) + 9 (5), Handle Animal + 6 (3), Intimidate + 11 (5), Perception + 8 (5), Ride + 6 (3), Survival + 4 (4), Swim + 7 (2)
Languages Chondathan, Common, Illuskan
Combat Gear
Other Gear mwk chain shirt, mwk club, sap, light crossbow

4 PERFORMERS (The performers offer lessons to any willing to pay. The lessons are given between morning meal and lunch.)
CR 3; XP 800
Human commoner 5
CN Medium humanoid (human)
Init + 1; Senses Perception + 7
DEFENSE
AC 11, touch 11, flat-footed 10 (+ 1 Dex)
hp 17 (5d6)
Fort + 1, Ref + 2, Will + 2
OFFENSE
Speed 35 ft.
Melee dagger + 2 (1d4/19–20)
Ranged dagger + 3 (1d4/19–20)
TACTICS
During Combat
STATISTICS
Str 10, Dex 13, Con 10, Int 12, Wis 12, Cha 16
Base Atk + 2; CMB + 2; CMD 13
Feats Fleet, Nimble Moves, Skill Focus (perform (dance, and one other perform skill))
Skills (Ranks 15; Background 10; Favorite (Commoner and human) 10)
Acrobatics + 6 (5), Appraise + 4 (3), Climb + 5 (2), Perception + 7 (3), Perform (Dance) + 11 (5), Perform (Percussion) + 11 (5), Perform (String) + 11 (5), Sense Motive + 4 (3), Survival + 3 (2), Swim + 5 (2)
Languages Chondathan, Common
Combat Gear Alchemist’s kindness (5), Antiplague, Antitoxin, Glowing ink (10), Smoke pellet (4), potion of cure moderate wounds, potion of levitate, potion of vanish (4)
Other Gear dagger, blue book, campsite kit, gambler’s kit, entertainer’s outfit, mwk drum, mwk fiddle, jewelry (5 gp), mask (1gp), pavilion tent, scarves (5 gp), 939 gp

Destiny's Stars

Heroes of the Realms Oversight