Heroes of the Realms
Anti-Paladin (Unchained) – Only change is the skill points gained per level is 4 + Int. modifier.
Cleric (Unchained) – Only change is the skill points gained per level is 4 + Int. modifier.
Paladin (Unchained) – Only change is the skill points gained per level is 4 + Int. modifier.
Sorcerer (Unchained) – Only change is the skill points gained per level is 4 + Int. modifier.
Adept – Gains Divine Bond at 2nd level instead of familiar (works like Arcane Bond), and the Domain ability at 1st level, but they only gain one domain. Adepts also gain Perform as a class skill, and additionally more spells on their class list ( Adept Spell List) and they can prepare an equal number of spells per day as a mage.
Aristocrat – Rulers and nobles are represented with this class. The gain a few bonus feats and a cohort and followers as they gain levels.
Expert – Gains Skill Focus as a bonus feat at 1st, 10th and 20th level. The expert also gains Signature Skill feat as a bonus feat at 5th, 15th and 20th level.
Mage – Weaker, but most common arcane spellcaster.
Warrior – Gains fighter bonus feats at 1st, 5th, 10th, 15th and 20th levels. Warrior levels only count as half a fighter level, so a 10th level warrior counts as a 5th level fighter for determining what feats they qualify for.
Master of Flame
Monk of the Dark Moon
Basic NPCs: The ability scores for a basic NPC are: 13, 12, 11, 10, 9, and 8, or 12, 11, 11, 10, 10, and 9. (Below Fantasy 3) Basic NPCs can be commoners, aristocrat, or warriors.
Common NPCs: The ability scores for a common NPC are: 14, 13, 12, 12, 10, and 8, or 13, 13, 12, 12, 10, and 10. (Low Fantasy 10) Common NPCs can be any NPC class.
Special NPCs: The ability scores for a special NPC are : 15, 14, 13, 12, 10, and 8, or 14, 14, 13, 12, 10, and 10. (Standard Fantasy 15) Special NPCs can be any character class. If they take levels in only NPC classes, and qualify for a prestige class they can take levels in the prestige class.
Heroic NPCs: The ability scores for a heroic NPC are: 16, 15, 13, 12, 10, and 8, or 14, 14, 14, 13, 12, and 10. (High Fantasy 20) Heroic NPCs can be any character class and can take levels in prestige classes.
Epic NPCs: The ability scores for epic NPCs are: 17, 15, 14, 12, 10, and 8, or 16, 14, 14, 13, 12, and 10. (Epic Fantasy 25) Epic NPCs can be any character class and can take levels in prestige classes.
NPCs gain experience over the coarse of their lives, the shorter lived races tend to increase at a faster rate, because they tend to be driven towards goals more than the longer lived races. Base level based on age is displayed by race below. (Math: Divide max age of race by 12 and round up to the nearest multiple of five.) Note: When a child is born they have half their hit points from their first hit die. When that child reaches their first level increase age they gain full hit points. At the second age of level increase they become 2nd level. A 20 year old human would be 2nd level, and a 120 year old elf would also be 2nd level.
|Race||Age of level increase|
How many of any one class lives in a settlement can be determined by using the following as a guidelines.
60% – Below Fantasy (3 point) array: aristocrat (1%), commoners (80%), or warriors (19%).
30% – Low Fantasy (10 point) array: adept (6%), aristocrat (1%), commoner (70%), expert (10%), mage (3%), or warriors (10%).
7% – Standard Fantasy (15 point) array: Classes from the Advanced Player’s Guide, Player’s Handbook, and Ultimate Magic.
2% – High Fantasy (20 point) array: Classes from the standard fantasy plus Advanced Class Guide, Occult Adventures, and Ultimate Combat
1% – Epic Fantasy (25 point) array: Any class can appear in this group.
Less than a third of a percent is above the Epic Fantasy level.
Ancient Classes – These classes have almost no modern members, on the account that the training has mostly been forgotten. Arcanist
Civilized Classes – These classes are common in Large town settlements or larger. Alchemist, Bard, Brawler, Cavalier, Cleric, Fighter, Gunslinger, Inquisitor, Investigator, Magus, Medium, Mesmerist, Ninja, Occultist, Paladin, Psychic, Ranger (urban), Rogue, Samurai, Sorcerer, Slayer, Summoner, Swashbuckler, Warpriest, Wizard
Wilderness Classes – These classes are common in Small town settlements or smaller. Barbarian, Bloodrager, Cleric, Druid, Fighter, Hunter, Kineticist, Monk, Oracle, Ranger, Shaman, Skald, Sorcerer, Spiritualist, Summoner, Witch