Tag: Magic

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  • Magic

    [[Armor and Weapon Enchantments | Armor and Weapon Enchantments]] [[Circle Magic | Circle Magic]] [[Domains | Domains]] [[Magic Items | Items]] Locations [[Creating Portals | Portals]] [[Spellpools | Spellpools]] [[Spells | Spells]]

  • Domains

    h3. *Knowledge* In addition to gaining all knowledge skills as class skills you also gain one bonus skill point that must be used to gain ranks in a knowledge skill at each level of advancement. h3. *Moon* _Deities_: Eilistraee, Hathor, Malar, …

  • Spells

    h3. *Emergency Force Sphere* *School* evocation [force]; *Level* sorcerer/wizard 4 *Casting Time* 1 immediate action *Components* V *Range* 5 ft. *Effect* 5-ft.-radius hemisphere of force centered on you *Duration* 1 round/level (D) *Saving Throw …

  • Adept Spell List

    Adepts choose their spells from the following list. (Some druid spells have been added to tie the adept to primitive magic, and to pull the class away from arcane magic, which is now filled by the Mage NPC class.) *0 Level*: create water, detect magic, …

  • Magic Items

    h3. *Blast Septor Rod* *Price* 72,504 gp; *Aura* strong evocation; CL 12th; Weight 5 lbs. * Fire Shield (Except that instead of a warm shield you gain a shock shield that protects against electiricity.) * Power Word Stun as a touch attack. 3/day …

  • Artifacts

    h3. *Andrathath’s mask* *Slot* eyes; *CL* 25th; *Weight* 1 lbs.; *Aura* overwhelming divination and necromancy *Alignment* chaotic neutral; *Senses* 30 ft., darkvision *Intelligence* 20; *Wisdom* 14; *Charisma* 16; *Ego* 23 *Language* Empathy This …

  • Creating Portals

    Creating portals follows the normal magic item creation rules. These are reviewed below, and expanded for how portals can be adjusted. Portals often use the command word, use-activated or continuous rules for magic item creation. The chart below lays …

  • Circle Magic

    Some of the most powerful magical effects are created through the use of circle magic. *Participation*: To take part in the casting of circle magic a spellcaster must have taken a feat that grants participation in circle magic. Druids and Red Wizards …

  • Spellpools

    A spellpool is a magical reservoir of magical energy. It must be contained within a specially prepared vessel (This vessel can look like any physical object). It is highly valued by spellcasters. Spellpools can be created for arcane, divine, or psychic …

  • Armor and Weapon Enchantments

    h3. *Magic Absorption* *Price* + 1 bonus; *Aura* moderate abjuration; *CL* 8th; *Weight* — Armor or shields with this ability apply the armor and enchantment bonus against magic touch attacks. (Note: this does not work against incorporeal attacks.) * …

  • Magic Locations

    h3. *Silvermoon Rest* *Light* Normal *Size* 42 10 foot cubes *Cost* 17,500 gp Esban created a demi-plane as a safe house, Silvermoon Rest. The demi-plane is attached to the ethereal plane. The plane's environmental conditions are those of a …

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