Heroes of the Realms

Freedom or Death
Break the Red Bear's Chains

Po’s mother found us, and lead us back to fight and free the red bear tribe from Pock. The freed slaves of Pock joined the Red Bear Tribe and now follow Po as their chief.

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Invasion of Fire Mountain
Trial by Fire

As we were finishing the building of our new base, we got word of an attack by fire creatures. We traveled to seek the source of the attack. A volcano had appeared in the lost hills to the east. Soldiers of rock and fire protected the mountain. We learned that a powerful Efreeti lord had decided to expand his kingdom into Toril. We battled against his forces and defeated the Efreeti lord. Huma claimed the volcano as his new home.

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Lost Kingdoms
Ardeep Forest and the Lost Hills

Esban convinced the group to help him reclaim his families lands in Ardeep. We talked to the decedents of the Harpshield family, and then to Elorfindar Floshin who was the guardian over the eleven lands in Ardeep. We explored the ruins, and defeated a band of hags and an orge magi to clear out the ruins. The land was also claimed by a green dragon, which we had to defeat before Esban’s claim to the land would be established.

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Welcome to Skullport
Undermountain

We paid for the ship to dock with the wizard money. We explored the city of Skullport, and found that we could make it back to Waterdeep if we could make it up through Undermountain. We decided to try that way, because the Red Wizards had friends in the city that were looking for us. In Skullport we were regarded as escaped slaves. With the help of our new contacts, we got a map that would help guide us through the maze of Undermountian. As we traveled through Undermountain we came across old records that showed that the Silvermoon family was the rightful owners of the Harpshield lands of Ardeep Forest.

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Slaves in the Sky
Spelljammer

We left the land of Ansalon behind us as we traveled into the space beyond the planet. In the area called wildspace by the crew we were attacked by slavers. They damaged the ship, and left us to die we had thought. Hours later we woke up in chains of the slavers that had attacked us. The slavers had brought us to a type of pirates port in space. We were dumped into a pit to battle monsters in an arena. We beat our challengers, and were purchased by another band of slavers. These slavers were red wizards from Thay. This meant we would be traveling back to Toril, which is were we wanted to go.

Once on their ship, we learned how the ship worked as we worked for the Red Wizards. We surprised attacked the wizards and took over their ship as we were landing. We landed in the city known as Skullport. The Red Wizard had damaged the ship, so we could not use it to sail back out. We would have to find another way back home, but we where a lot closer now.

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Dark Moon of Krynn
A Long Way from Home

The lich Azalin had used a spell to rip the fabric of the planes apart around us in an attempt to destroy us. The spell had failed to destroy us, but we found ourselves in an unfamiliar land. Esban and Saphron could only cast the simplest of spells. However, Huma’s magic worked normally. We learned from a local that we were in a land called Ansalon. The local told Arson he was sorry to hear about the loss of her home, at the hands of the Red Dragon Lord. It turns out that Arson is a race known as kenders in this world, and there homeland had been destroyed by a powerful red dragon recently. The traveler turned out to be a gold dragon in disguise. We discovered this when a band of monks attacked her claiming to work for Malystryx. We defeated the monks while the gold dragon protected her eggs in her covered wagon. We helped her travel to a safe-house where she was meeting other dragons to hide the eggs.

She told us that some dragons were seeking refuge among the stars. A ship that could leave this world behind was suppose to be picking up travelers soon. She gave us directions, and we traveled to the town. In the town we learned of attacks from shadow creatures that had taken the captain of the ship. We tracked down the missing captain, and battled a dragon man that was possessed by a shadow demon. When we defeated the shadow demon the captain gave us free passage on his ship.

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Unseen Shadows
Lost in the Mist

We were lost in supernatural mist for hours. We were attacked by some kind of undead mounted warrior. He did not kill us, instead we found ourselves captives of a powerful undead necromancer. He used us in an experiment. We were sent back in time to possess the bodies of guards at a wedding. He had us steal powerful artifacts from the church. After we had successfully completed the mission he dumped our bodies in a pit. Po was the first to regain control of his body. He fought off a carrion stalker to save us. We climbed back into Azalin’s castle recovering our gear. We ran into the ghost of an oracle that told us how to destroy the lich. We stole the phylactery of Azalin, and fled to the borders of his realm. Their we found the alter the oracle had told us about. We performed the ritual as instructed, but it did not work. We had been fooled, the oracle worked for the lich. We found ourselves back on Toril by the Blood Mountains. The lich demanded it’s phylactery back, but a vampire appeared and started attacking the lich. The vampire commanded Po to run away with the phylactery, and Po’s weak mind bent to the will of the vampire.

The vampire’s control wore off, and we eventually tracked Po down. A female vampire congratulated us on escaping from Azalin. She introduced herself as a servant of Count Strahd. She told us that she had been sent to find us, and explain what was going on. She told us that Azalin was a thief, and had taken several magical secrets from her master. Strahd appeared and demanded the phylactery, but he found that it was guarded against the touch of vampires. He instead gave Esban a scroll that would conceal the phylactery from the lich. Strahd warned us that Azlin would seek us out, and he offered his protection against the lich. Before we could respond a group of fiends lead by a contract devil attacked Strahd. The vampire escaped, and we witnessed a fiendish fit of rage. The contract devil slaughtered the remaining vampires that Strahd had left behind. The devil explained itself to us. How Strahd had stolen it’s contract scroll years ago. Now he was going to get it back from Strahd. Huma knew the contract devil, it was the same one he had made his deal with. Huma decided to make a deal, if we get Strahd’s contract scroll, Huma’s contract would be voided.; (Inajira) the contract devil agreed.

We found a road and a porter that was taking his beef steers to slaughter. He directed us to the nearest town. There we met with the lord of Castle Ravenloft, Lord Rorek and his wife Kristiana. Lord Rorek look liked a clone of Strahd, but was clearly a living man. He had been attacked by undead the night before. The man had been paralyzed, but his wife was a cleric of Lathander and had healed him. Kristiana was worried that the creature would return and asked us to find and destroy the monster. She believed the creature was a lich, but she was not sure how we could find it.

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Magic of the Big City
Down Time in Waterdeep

We travel to Waterdeep to upgrade our gear, train, and follow up on the lead about Arson’s dad. We make a few new contacts in the big city while we stayed there.

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The Ties That Bind
Family Reunions

Rheitheillaethor’s held a celebration in honor of us, and Keya returning from the dead. A female sun elf we had never seen before approached Huma at the party, and the two of them disappeared into the trees away from the party. Arson noticed them leave, so she followed. Arson overheard them talking about a lost contact in town. The female seemed very angry at Huma, and demanded that he share anything he had learned. She asked if he had learned the patrols schedules then she requested his journal. Huma told her that she could not have it. She was not his commanding officer, he did not answer to her. She told him that they both worked for house Dlardrageth., and she would report his refusal as treason. Huma asked her why do you have to make everything so difficult. (He called her by the name Vessara.) She asked for the journal once more and stormed off when Huma refused again.

Back at the party Po experienced a vision through the bond-fire flames. He saw his tribe being beaten by giants. They were being moved through the mountains to someplace new.

Huma went back to his gear and burned up the journal. Arson asked Huma what he was doing. He told her that he was cutting ties with his past and then walked away. Arson told Saphron what she had seen, and asked Esban about it. Esban recognized house Dlardrageth, the demon fey. The group confronted Huma about what had happened. Huma decided to tell us the truth. He shared about the deal he made with a devil to try to free himself from house Dlardrageth, and how Oparal had helped him become an agent to get him away from the other fey’ri. He told us that Vessara is an enforcer for the fey’ri. The fact that she came after him means that the fey’ri are doubting Huma can be trusted. The fact that Huma was in Rheitheillaethor endangered the people there.

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Cannibal Hunger
Quest for Power

As the suns final rays had left the forest, and the pink water of the blood river had changed to black. We could make out the sounds of goblin horns blowing through the trees. We readied ourselves for battle. The town of Rheitheillaethor has no city walls because it is built in the trees. The defenders worked to keep the goblin fires from consuming the trees, and the archers took down several goblin fire archers, but when the werewolves emerged from the trees, and climbed onto the walking bridges we focused on knocking them off the walkways or taking them down. A goblin summoner conjured a couple of fire elementals we had to stop.

Lady Morgwais helped defend the Meeting Hall that held most of the citizens, but her daughter Keya refused to stay inside as she was told. During the battle Keya sneaked out to join the defense of her home. The enemy baited her out onto a bridge and cut the ropes at both ends sending her to the forest floor below. The summoner switched places with Keya, allowing the enemy to knock her out and carry her away. Telwin noticed one of the hobgoblins that had cut the rope had shape shifted into an elf. We exposed the shape shifting traitor, discovering it was truly a fey’ri.
We tracked Keya’s kidnappers to a cave that turned out to be an old dwarven outpost. We fought several goblinoids, and found dwarven prisoners. The dwarves helped direct us to where Keya was kept. When we got there a Barghest had just finished consuming her. We attacked the beast as it transformed. The creature tried to use its magic powers to escape, but Telwin and Po hit the beast so hard it fell to the ground before it could teleport away. We had destroyed the beast, but Keya was gone.

When we told Lady Morgwais she was heart broken, but one of her councilors told us that their was someone that could bring her child back in the Weathercote Woods. Telwin told us it was true, there is a powerful fey cleric that is called Weathercote. She is one of the most powerful creatures in all the realms. She has brought others back to life before, but it is a costly ritual. Lady Morgwais said she would pay anything to have her child back. The high priest of Moonbow in Rheitheillaethor teleported Telwin to the Weathercote Woods. He told Weathercote about what had happen. She agreed to help, but would need a large amount of diamonds to complete the ritual. Telwin returned with the news. Lady Morgwais knew of an old elven ruin that should have the diamonds still in it’s sealed vault.

We entered the ruins, defeated the guardians and found the diamonds needed for the ritual. Telwin, Lady Morgwais and the high priest returned to Weathercote the next day. Weathercote performed the ritual, and Keya returned to us.

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