Telwin Arrowleaf

Dusk Elf Mercenary

Description:

(Urban Mystic) Ranger 14
Experience Earned 465,546
CN Medium Dusk elf humanoid (elf)
Init + 6; Senses darkvision 60, (sensitivity to light)’; Perception + 21

DEFENSE
AC 26, touch 19, flat-footed 20 (+ 4 Armor, + 3 Deflection, + 6 Dex, + 3 Natural);
hp 95.5 (14d10+ 14)
Fort + 13, Ref + 18, Will + 7;
Defensive Abilities Evasion

OFFENSE
Base Speed 30 ft. (Current Speed 30 ft.)
Melee + 2 huntsman mithral scimitar + 19/+ 19/+ 14 (1d6+ 4/18-20), or + 2 cold iron Spear + 19/+ 19/ + 14 (1d8+ 4/19-20)
Ranged + 3 comp (2) longbow + 25/+ 20/+ 15 (1d8+ 5/x3), or + 1 adamatine returning dagger + 21 (1d4+ 3/19-20×2)
Deadly Shot/Many Shot/Rapid Shot + 3 comp (2) longbow + 19 (2 arrows)/+ 19 (1 arrow)/+ 14 (1 arrow)/+ (1 arrow)/+ 9 (1 arrow) (1d8+ 13/x3)
Special Attacks Favored enemy (+ 4 evil outsiders, + 4 giants, + 2 goblinoids), Quarry
Ranger Spells Prepared CL 11th; concentration + 14
4th—fire shield
3rd—fireball, flame arrow
2nd—enemy insight, mirror image, web
1st—cloak of shade, deadeye’s lore, shield, shocking grasp

TACTICS
Before Combat Sets himself up to use his bow as his primary weapon.
During Combat Will attack same target as the other team members trying to bring them down fast, or will ready an attack to disrupt enemy spellcasters.

STATISTICS
Str 14, Dex 28, Con 12, Int 16, Wis 10, Cha 10
Base Atk + 14; CMB + 17 (+ 21 to pin down); CMD 35 (39 vs. pin down); Hero Points: 3
Feats Alertness b, Deadly Aim, Disruptive b, Greater Pin Down, Improved Pin Down, Improved Precise Shot b, Many Shot, Point Blank Shot, Precise Shot b, Rapid Shot b, Shot on the Run b, Stabbing Shot, Vengeance s, Weapon Focus (bow)
Mythic Feats Mythic Rapid Shot, Mythic Manyshot, Mythic Weapon Focus (bow)
Skills (Points 126; Background 28; Favorite (ranger) 14) Apprise + 16 (7), Craft (bows) + 11 (5), Craft (carpentry) + 11 (5), Climb + 19 (14), Diplomacy + 0 (0), Disable Device + 36 (14), Intimidate + 17 (14), Knowledge (arcana) + 13 (7), Knowledge (local-Gray Vale) + 11 (5), Knowledge (Northdark) + 6 (3), Knowledge (Waterdeep) + 11 (5), Perception + 21 (14), Profession (gambler) + 10 (7), Ride + 17 (5), Sense Motive + 13 (7), Slight of Hand + 16 (7), Spellcraft + 13 (7), Stealth + 26 (14), Survival + 17 (14), Swim + 19 (14)
Traits Killer: (You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize your target’s pain. You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself.) Mercenary (You gain a + 2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.), Outcast’s Intuition (You gain a + 1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.)
Drawback Avarice (if you do not end up with at least 10% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can’t take the aid another action for the next week.)
Languages Common, Elven, Giant, Goblin
SQ Arcane Focus (+ 2 racial bonus on concentration checks made to cast arcane spells defensively), Blend In (can use his Stealth bonus in place of a Disguise skill check in any of his favored communities. This disguise does not take an action to don. He must make a check whenever someone attempts to pick him out from the local citizens. If his check is successful, he blends into the crowd. While not invisible, enemies do not notice his presence and take no actions against him unless they are taking actions against the local citizens in general.), Darkvision, Hunter’s Bond (Familiar: Raven), Sensitivity to Light, Dreamspeaker, Favored Community (+ 2 Tall Trees, + 4 Skullport, + 4 Waterdeep), Keen Senses, Push Through (never slowed by difficult terrain in his favored communities. In addition, he can move through the space occupied by local citizens as if they were allies.), Silent Hunter (reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait.)), Swift tracker, Track + 7, Trapfinding + 7
Combat Gear Antitoxin (2), vermin repellent (2), Oil (4), Acid Flask (4), Giant Wasp Poison (4), Potion of Cure Moderate Wounds (2), Oil of Keen Edge
Other Gear bandolier, bedroll, belt pouch, spell component pouch, blanket, canteen, chalk (10, compass, crowbar, familiar satchel, hip flask with absinthe, flint and steel, grappling arrows (12), mwk manacles (1), large mithral manacles, poisoning scimitar sheath, scroll case, signal whistle, silk rope, mwk snorkel, torches (3), waterproof bag, wax key blank, whetstone, wrist sheath, trail rations (10), spellbook, mwk thieve’s tools, + 3 comp. (2) longbow, + 2 cold iorn spear, + 2 huntsman mithral scimitar, + 1 returning adamantine dagger, bracers of sworn vengeance, amulet of natural armor + 3, cloak of resistance + 3, ring of protection + 3, black dragonskin tunic (+ 4 armor, + 2 Dex, acid resistance 10), handy haversack, efficient quiver
Treasure 800 pp, 500 gp, 29 sp, 10 cp; Gems amber dice (6) 300 gp, amethyst dragon statue 200 gp, black pearl 250 gp, small diamond 1,000 gp
Weight Carried
Carrying Capacity Light Load: 58 Medium Load: 166 Heavy Load: 175 Maximum Lift: 350 Push/Drag: 875
Items kept in Esban’s Wagon gambler’s kit, map of northern Greypeak Mountains, climber’s kit, Waterdeep blue book, drill, false-bottom chest, fishing kit, folding table, gear maintenance kit, grooming kit, hammer, hammock, mess kit, cologne (30), saw, sledge, mwk bowmaker’s kit,

SPELLBOOK
1st —cloak of shade, deadeye’s lore, detect magic, detect poison, expeditious retreat, gravity bow, heightened awareness, magic missile, shield, shocking grasp, unseen servant
2nd —cat’s grace, enemy insight, mirror image, web
3rd —fickle winds, fireball, flame arrow
4th —fire shield

FAMILIAR Scry
N Tiny animal (raven)
Init + 3; Senses low-light vision; Perception + 17
DEFENSE
AC , touch , flat-footed (+ 3 Dex, + 6 natural, + 2 size)
hp 62 (11d8)
Fort + 8, Ref + 12, Will + 6
Special Defenses improved evasion; SR 16
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite + 13 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 16, Con 8, Int 11, Wis 16, Cha 7
Base Atk + 14; CMB + 8; CMD 11
Feats Dodge, Fly-By Attack, Mobility, Underfoot, Weapon Finesse
Skills Acrobatics + 17 (11), Fly + 21 (11) (0), Perception + 17 (0) (14)
Languages Common
SQ share spells, empathic link, deliver touch spells, Speak with master, Speak with animals of its kind

Bio:

Background

Birth
Childhood Father was killed in front of him by a bugbear. (Telwin wants revenge, but knows that the bugbear was working for someone else, because of a calling card the bugbear dropped a small yellow skull.)
Young Adult
Moral Conflict
Romantic Relationship:
Deity
Story Feat: Vengeance (story: You gain a + 1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.)

Attractiveness

Str = 2; Dex = 9; Con = 1; Int = 3; Wis = 0; Cha = 0
Attracted to females and Dexterity; Turned off by Constitution.; Fetish: Not disclosed
Flirt DC: 17

Relationships & Contacts

  • (warrior) Deceased
    Relationship: Father; Relationship Score: 0; Trust: 0; Contact Type:
    Tessara Arrowleaf (druid); Increased 3 (+ 4 traite bonus)
    Relationship: Mother; Relationship Score: 7; Trust: 2; Contact Type: Observer
    Hruggagek Gruuretugek (slayer); Increased 5 (+ 4 traite bonus)
    Relationship: Hatred; Relationship Score: 9; Trust: 0; Contact Type

Reputation

Fame 42; Prestige Points: 42; Sphere of Influence: 500 miles (Weathercote Woods)
Titles

Telwin Arrowleaf

Heroes of the Realms Oversight