Heroes of the Realms
Defender of the Southwoods
Human druid 4 / ranger 3 / swanmay 7
NG Medium humanoid (human)
Init + 1 (+ 3 in forest); Senses Low-light vision; Perception + 23
AC 30, touch 15, flat-footed 28 (+ 10 armor, + 1 Dex, + 3 deflection, + 1 dodge, + 5 shield)
hp 108.5 (3d10+ 11d8+ 38)
Fort + 11, Ref + 10, Will + 11; + 2 vs. enchantment, + 4 bonus on saving throws against the spell-like and supernatural abilities of fey, and plant spells.
Defensive Abilities DR 5/cold iron; Immune necromancy; Resist cold, and electricity 5; SR 18
Speed 30 ft.
Melee + 3 mithral scimitar + 20/+ 15/+ 10 (1d6+ 6/18-20)
Ranged mwk comp (+ 2) shortbow + 15/+ 10/+ 5 (1d6+ 2/x3)
Special Attacks favored enemy + 4 vs. evil outsiders, + 4 vs. humanoid (goblinoids), + 2 vs. humanoid (giants), feathered cloak (4/day), wild shape (6/day; Level 14th)
Spell-like Abilities (CL 11th; concentration + 13)
At will—dancing lights, glitterdust
1/day—entangle, major image
Druid Spells Prepared (CL 11th; concentration + 15)
6th—antilife shell d, Transport via Plants
5th—beast shape III (animals only) d, Baleful Polymorph, Wall of Thorns
4th—summon nature’s ally IV (animals only) d, Ball Lightning, River of Wind, Spike Stones, True Form
3rd—dominate animal d, Air Geyser, Cloak of Winds, Cure Moderate Wounds, Quench, Speak with Plants
2nd—hold animal d, Barkskin (x2), Bull’s Strength, Flame Blade, Resist Energy
1st—calm animals d, Cure Light Wounds, Entangle, Feather Step, Speak with Animals (x2)
0 (at will)—Create Water, Guidance, Light, Virtue
d Domain spell; Domain animal
Before Combat Cast Barkskin, Resist Energy, and/or Bull’s Strength. She may wild shape into a swan to match her animal companion.
During Combat She will cast antilife shell if she wants to use spells against enemies, or she will engage enemies with her sword and shield if enemies are few in number.
Str 16, Dex 13, Con 14, Int 12, Wis 18, Cha 14
Base Atk + 13; CMB + 16; CMD 27
Feats Dodge, Endurance b, Flyby Attack b, Improved Shield Bash, Mobility, Natural Spell, Power Attack, Sacred Vow (Purity), Shapeshifting Hunter, Shield Slam b, Skill Focus (perception) b, Weapon Focus (scimitar) b
Skills (Ranks 47 35; Background 14 14; Favorite (druid and human) 15)
Climb + 5 (2), Craft (carpentry) + 10 (6), Handle Animal + 16 (10), Heal + 17 (10), Intimidate + 19 (14), Knowledge (dungeoneering) + 6 (2), Knowledge (geography) + 6 (2), Knowledge (local – Gray Vale) + 5 (4), Knowledge (nature) + 16 (10), Perform (wind) + 5 (3), Perception + 23 (10), Profession (cook) + 14 (7), Profession (herbalist) + 12 (5), Ride + 3 (1), Spellcraft + 14 (10), Stealth + 11 (10), Survival + 23 (14), Swim + 8 (5)
Traits Beast Bond, Magical Knack (Druid)
Languages Common, Druidic, Goblin, Sylvan
SQ favored terrain (+ 2 Forest), Fighting style (weapon and shield), nature bond (anaimal; Speak with Animals 7 rds./day, Animal Companion (swan)), nature sense, track + 1, trackless step, wild empathy + 16, woodland stride
Combat Gear scrolls of cure light wounds (2), scroll of entangle (2), alchemist’s fire (4);
Other Gear boots of striding and springing, feathered cloak (cocoon cloak), ironwood breastplate + 4, light wooden shield + 4, ring of protection + 3, masterwork club, shortbow, arrows (20), grappling hook, healer’s kit, hemp rope (50 ft.), holly and mistletoe, spell component pouch, amber necklace (worth 25 gp), 50 gp
Sorrow does not know who her true parents were. She was raised by swan maidens from the Southwoods. She has grown strong in the magic of the forest, and she has learned to defend her adopted family from any that would try to destroy them.