Po Stonebreaker

Goliath Barbarian

Description:

(titan mauler) Barbarian 14
Experience Earned 465,546
CN Medium Golaith humanoid (giant)
Init + 1; Senses low-light vision; Perception + 9

DEFENSE
AC 28 (26), touch 14 (12), flat-footed 27 (25) (+ 10 Armor, + 3 deflection, + 1 Dex, + 4 Natural); (+ 4 dodge bonus to AC against giants, – 2 when raging)
hp 166.5 (14d12+ 70); + 42 temp HP during rage.
Fort + 12, Ref + 5, Will + 4; + 4 on Fortitude saves vs. disease and poison, + 2 vs. altitude fatigue and sickness, + 2 competence vs. spells and spell-like abilities, + 3 on Will saves while raging, + 5 vs. enchantment
Defensive Abilities Evade Reach (10 ft.), Natural Armor; DR 3/—

OFFENSE
Base Speed 30 ft. (Current Speed 40 ft.); + 10 ft when using the charge, run, or withdraw actions.
Melee + 1 adamantine warhammer + 21/+ 16/+ 11 (1d8+ 9/x3), or mwk cold iron/mithral spiked gauntlet + 21/+ 16/+ 11 (1d4+ 6/x2), or + 3 large cold iron greatsword + 23/+ 18/+ 13 (3d6+ 12/19-20×2)
Rage + Power Attack + 22/+ 17/+ 12 (3d6+ 15/19-20×2)
Ranged + 1 Bolas + 24 (1d4+ 6/x2 (nonlethal, trip), 20 ft.), or + 1 wounding throwing axe + 24 (1d6+ 6+ 1 bleed/x2, 20 ft)
Special Attacks Big Game Hunter (+ 1 bonus on attack rolls and a + 1 dodge bonus to AC in melee with creatures larger than themselves.), Hatred (+ 1 racial bonus on attack rolls against giants and drow elves.), Massive Weapons + 4, Greater Rage: + 3 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, he takes a – 2 penalty to Armor Class. He also gains 3 temporary hit points per Hit Die. (33 rds./day), Titanic Rage (a titan mauler may choose to gain the benefits of enlarge person when she enters a rage. While using titanic rage, she must spend 2 rounds of rage per round, and she becomes exhausted rather than fatigued when the rage ends.)
Rage Powers (Bleeding Blow (+ 2 bleed), Eater of Magic, Elemental Stance (acid + 1d6/+ 1d10 on crit.), Powerful Stance + 4, Renewed Vigor, Superstition, Witch Hunter + 4)

TACTICS
Before Combat
During Combat Enters rage, and charges enemies. Opens with Power Attack.

STATISTICS
Str 23, Dex 13, Con 18, Int 5, Wis 11, Cha 13
Base Atk + 14; CMB + 23; CMD 34; Hero Points: 3
Feats Cleave, Great Cleave, Following Step, Liberator s, Power Attack, Step Up, Toughness, Vital Strike
Skills (Points 14; Background 28; Favorite (barbarian) 14) Acrobatics + 1 (0) (+ 6 to jumping), Climb + 18 (4), Intimidate + 19 (14), Perception + 9 (6), Profession (brewer) + 9 (5), Profession (butcher) + 6 (3), Profession (gambler) + 10 (6), Survival + 7 (4), Swim + 11 (0)
Traits Axe to Grind (There is a fire in your heart that can’t be quenched. You gain a + 1 trait bonus on damage against foes who are threatened by only you.), Omen (You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a + 1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.)
Languages Giant (can not read)
SQ Jotungrip (Titan maulers may choose to wield a two-handed weapon in one hand with a – 2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.), Mountain-Born (+ 2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.)
Combat Gear
Other Gear Bear trap, bedroll, blanket, canteen, climbing kit, mwk drum, flint and steel, gambler’s kit, mess kit, shaving kit, signal horn, soap, trail rations (10), + 4 breastplate, + 3 corrosive giant bane large cold iron greatsword, + 1 called bolas, + 1 wounding throwing axe, + 1 adamantine warhammer, mwk cold iron spiked gauntlet, mithral spiked gauntlet, mead (1 gallon), fishing kit, grooming kit, lesser belt of might hurling (+ 2 Str), Ring of Protection + 3, Ring of Swimming and Climbing, Amulet of Natural Armor + 3, Witch Hunter Bracers, Boots of striding and springing, Glove of storing (warhammer), Handy Haversack, Bag of Holding III
Treasure 85 pp, 61 gp, 18 sp, 20 cp; Gems
Weight Carried
Carrying Capacity Light Load: 133 Medium Load: 266 Heavy Load: 400 Maximum Lift: 800 Push/Drag: 2,000

Bio:

Po’s tribe the Red Bear tribe, has been enslaved by a rune giant named Pock. Po escaped and wants to return to free his people.

Background

Birth
Childhood
Young Adult
Moral Conflict
Romantic Relationship:
Deity
Story Feat: Liberator (story: You gain a + 1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or slaves.),

Attractiveness

Str = 10; Dex = 2; Con = 5; Int = – 2; Wis = 1; Cha = 2
Attracted to females and Constution; Turned off by Intellegence.; Fetish: Not disclosed
Flirt DC: 17

Relationships & Contacts

Deghil Bearclaw (barbarian) Deceased
Relationship: Father; Relationship Score: 5; Trust: 0; Contact Type: Deceased
Guavath Cleverscout (oracle) Increase: 5 (+ 4 trait bonus)
Relationship: Mother; Relationship Score: 10; Trust: 4; Contact Type: Observer
Beshin Fengrath (warrior): Increase: 5
Relationship: Friend; Relationship Score: 6; Trust: 3; Contact Type: City Watch (Shining Falls)
Urick Stoneshield (warlord): Increase 5
Relationship: Friend; Relationship Score: 6; Trust: 3; Contact Type: Politician (Stoneshield)

Reputation

Fame 43; Prestige Points: 42; Sphere of Influence: 500 miles (Northern Greaypeaks)
TITLES

Po Stonebreaker

Heroes of the Realms Oversight