Huma Hellstorm

Fey'ri sorcerer

Description:

XP 76,800
Fey’ri Sorcerer 9 / Slayer 2 / Eldritch knight 3
CN Medium Outsider (elf, native)
Init + 6; Senses darkvision 60 ft.; Perception + 16

DEFENSE
AC 22 (26), touch 15, flat-footed 20 (24) (+ 7 armor, + 3 deflection, + 2 Dex) (+ 4 shield)
hp 103.5 (9d6+ 5d10+ 40)
Fort + 13, Ref + 12, Will + 11
Defensive Abilities Resist fire 20

OFFENSE
Speed 30 ft.
Melee + 3 spear + 13/+ 8 (1d8+ 4+ 1d6 fire/x3) or + 1 construct bane adamantine light mace + 11/+ 6 (1d6+ 1)
Ranged + 1 mithral returning starknife + 12 (1d4+ 2/x3) or + 1 ghost touch undead bane light crossbow + 13 (1d8+ 1/19-20×3)
Special Attacks Spell Fire + 11 (d6; (7/14)), Elemental Blast (20-foot-radius burst; 9d6 fire; RDC 19 succeed: half damage; fail: Creatures that fail their saves gain vulnerability to fire for 1 round; 1/day), 1st studied target
Bloodline Spell-Like Abilities (CL 9th; concentration + 14)
8/day—Elemental Ray (1d6+ 4 fire)
Spell-Like Abilities
1/day—Darkness
Sorcerer Spells Known (CL 11th; concentration + 16); Spell Failure Chance 10%
5th (5/day)—elemental body II b, Cone of Cold (RDC 20; (fire RDC 21)), Dominate Person (WDC 21)
4th (7/day)—elemental body I b, Charm Monster (WDC 20), Volcanic Storm, Wall of Fire
3rd (7/day)—protection from energy b, Ash Storm, Fireball (RDC 19), Haste, Suggestion (WDC 19)
2nd (7/day)—scorching ray b, Cat’s Grace, Invisibility, Knock, Levitate, Misdirection,
1st (8/day)—burning hands b, Alarm, Icicle Dagger, Magic Missile, Ray of Enfeeblement, Shield
0 (at will)—Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Ghost Sound, Mending, Message, Prestidigitation, Spark
Bloodline fire elemental

TACTICS
Before Combat Huma will cast shield to protect himself.
During Combat Opens with ray of enfeeblement if he plans to enter melee, or will hit a foe with a powerful blast of spellfire to try to end the battle quickly.

STATISTICS
Str 13, Dex 15, Con 14, Int 14, Wis 12, Cha 21
Base Atk + 9; CMB + 10; CMD 22
Feats Accursed s, Arcane Armor Training b, Elemental Focus (fire), Eschew Materials b, Improved Initiative b, Leadership, Maximize Spell, Point Blank Shot, Precise Shot b, Quicken Spell, Spellfire, Spell Focus (enchantment)
Skills (Ranks 54 16 12; Background 28; Favorite (sorcerer) 0)
Bluff + 18 (10), Climb + 8 (4), Craft (Alchemy) + 14 (9), Craft (weapons) + 9 (4), Disguise + 14 (6), Fly + 9 (4), Intimidate + 20 (12), Knowledge (arcana) + 14 (9), Knowledge (geography) + 7 (2), Knowledge (local – High Forest) + 6 (1), Knowledge (planes) + 10 (5), Lore (Fey’ri) + 12 (7), Perception + 16 (10), Perform (dance) + 6 (1), Spellcraft + 17 (12), Stealth + 18 (8), Survival + 8 (4), Swim + 6 (2)
Languages Abyssal, Common, Elven, Infernal
SQ Elf Blood, Spell-Like Abilities (), Keen Senses, Infiltrator, Gliding Wings, Greater Change Shape, bloodline arcana (can change the type of damage to match the type of your bloodline.), diverse training, Slayer talent (Ranger Combat Style (Archery)), track + 1
Traits Scholar of the Great Beyond (+ 1 trait bonus to Knowledge (planes) and Lore; (Lore (Fey’ri)) is always a class skill.), Veiled Disciple (Trained in espionage, you’re skilled at passing messages and staying on task. You gain a + 1 trait bonus on Bluff checks made to pass secret messages and a + 1 trait bonus on saving throws against charm and compulsion effects.) Blend In (You were trained in the customs of other races to help you go unnoticed. You gain a + 1 trait bonus to Disguise and Knowledge (local). One of these (Disguise) is treated as a class skill for you.
Combat Gear potions of cure moderate wounds (2), potion of Align Weapon (good), Potion of Waterbreathing, Potion of Displacement, alchemist’s fire (4), holy water (4), liquid blade, Pellet Grenade (cold iron, 2; silver, 2), Tangleburn Bag (4), Thunderstone (2), Blue Whinnis poison, Scroll of Teleport, Scroll of Dismissal
Other Gear + 3 shadow mithral chain shirt, + 3 Hellstorm spear, + 1 mithral returning starknife, + 1 construct bane adamantine light mace, + 1 ghost touch undead bane light crossbow, bolts (140), belt of mighty constitution + 2, Blazing robes, bracers of falcom’s aim, cloak of resistance + 3, deathwatch eyes, handy haversack, Headband of alluring charisma + 2, nightmare boots, ring of protection + 3, Bedroll, belt pouch, blanket, canteen, chronicler’s kit, compass, crowbar, journel, mess kit, trail rations (10), scroll case (2), signal whistle, wire, wrist sheath, sealord wine, invisible ink (good; sealord wine),

Bio:

Background

Birth Huma was born a long time ago just after Hellgate keep fell to demons. The elves imprisoned him in a time stasis spell with many other fey’ri.
Childhood Recently Huma had been released, and learned of his arcane gifts. He was raised by Oparal who took a special liking to him, because she like Huma was not as viscous as most fey’ri. She helped to shield him from the harshness of the other fey’ri.
Young Adult Learning of his gift of spellfire Oparal instructed Huma to apply to the infiltrator program so that he could travel far away from the fey’ri to avoid risking his gift getting exposed. She felt they would try to learn the secrets of spellfire, through experimentation. Which Huma would not live through. Huma ran into a contract devil during his first mission, and made a deal to break his ties to the demonic fey’ri. He found that Inajira changed his bloodline from abyssal to elemental fire, on top of that Mephistopheles now has rights to Huma’s soul through the contract.
Moral Conflict Took part in a raid against elves of the high forest. He saw them enslaved into the breeding programs.
Romantic Relationship: Vessara and Huma were both raised by Oparal, and they were both attracted to each other, but Vessara was too cruel for Huma, so he ended the relationship. Vessara still has feelings for Huma; mostly just rage over being turned away.
Deity Eilistraee
Story Feat: Accursed (story feat: You gain spell resistance equal to 5 + your character level, as the curse interferes with all magic. Unlike most spell resistance, it can’t voluntarily be lowered, though your own spells and magic items still automatically affect you.),

Attractiveness

Str = 6; Dex = 7; Con = 7; Int = 7; Wis = 6; Cha = 10
Attracted to females and Dexterity; Turned off by Constitution.; Fetish: Dark skin + 3, breast + 5
Flirt DC: 17

Relationships & Contacts

Oparal (Summoner); Increased: 4 (+ 4 trait bonus)
Relationship: Guardian; Relationship Score: 11; Trust: 3; Contact Type: Observer
Vessara (Bloodrager); Increased: 1
Relationship: Ex-girlfriend; Relationship Score: 4; Trust: 0; Contact Type: City Watch
Inajira (Contract Devil); Increased: 2 (+ 4 trait bonus)
Relationship: Conman; Relationship Score: 9; Trust: 0; Contact Type: Outsider
Deogol Fengrath (sorcerer / cleric / mystic thruge); Increased: 2
Relationship: Friend; Relationship Score: 5; Trust: 1; Contact Type: Sage (Shining Falls)
Johysis Teh’Kinrellz (warpriest); Increased: 7
Relationship: Girl friend (attractiveness: 15); Relationship Score: 14; Trust: 4; Contact Type: Observer (Undermountain/Northdark)

Reputation

Fame 48; Prestige Points: 48; Sphere of Influence: 500 miles (Lost Peaks)
Titles

Huma Hellstorm

Heroes of the Realms Oversight