Cole Winters

Bounty Hunter Whip Master

Description:

Human ranger (urban) 10 / fighter 4
NE Medium humanoid (human)
Init + 6; Senses darkvision 60 ft. ; Perception + 19

DEFENSE
AC 28, touch 20, flat-footed 21 (+ 7 armor, + 3 deflection, + 6 Dex, + 1 dodge, + 1 shield)
hp 109.5 (14d10+ 28)
Fort + 13, Ref + 14, Will + 7; + 5 vs. enchantment
Defensive Abilities evasion, Sterner Stuff (1/day), Armor Training I (+ 1 will)

OFFENSE
Speed 40 ft.
Melee + 3 wounding whip + 25/+ 20/+ 15 (1d3+ 8+ 1 bleed/x2), or + 3 returning mithral starknife + 23/+ 18/+ 13 (1d4+ 5/x3)
Two Weapon + 23/+ 21/+ 18/+ 13 (as above)
Ranged + 3 returning mithral starknife + 23 (1d4+ 5/x3)
Special Attacks favored enemy (magical beast + 2, humans + 4, shapechangers + 4), Weapon Training 1 (flails)
Ranger Spells Prepared (CL 7th; concentration + 9)
2nd—Barkskin, Protection from Energy
1st—Feather Step, Pass without Trace, Residual Tracking

TACTICS
Before Combat
During Combat

STATISTICS
Str 14, Dex 23, Con 14, Int 13, Wis 14, Cha 12
Base Atk + 14; CMB + 16 (+ 20 to trip); CMD 32 (36 vs. trip)
Feats Combat Expertise b, Combat Patrol, Combat Stamina b, Combat Reflexes, Dodge, Greater Trip, Greater Whip Mastery, Improved Trip, Improved Whip Mastery, Quick Draw b, Two-Weapon Defense b, Two-Weapon Fighting b, Weapon Finesse b, Weapon Focus (whip) b, Weapon Specialization (whip) fb, Whip Mastery fb
Skills (Ranks 90; Background 28; Favorite (ranger and human) 28)
Acrobatics + 19 (10), Bluff + 14 (10), Climb + 20 (10), Disable Device + 19 (10), Heal + 10 (5), Intimidate + 14 (10), Knowledge (geography) + 11 (7), Knowledge (local – Western Heartlands) + 14 (10), Perception + 19 (14), Profession (cook) + 12 (7), Ride + 12 (3), Sense Motive + 15 (10), Sleight of Hand + 20 (10), Stealth + 24 (10), Survival + 16 (11), Swim + 15 (5)
Languages Chondathan, Common, Illuskan, Tethyrian
SQ Favored Community (Baldur’s Gate + 2, Iriaebor + 4), hunter’s bond (companions), push through, swift tracker, track (+ 5), trap-finding (+ 5), wild empathy (+ 11)
Traits Child of the Streets (+ 1 slight of hand; class skill); Canter (Anyone who attempts to use Bluff to deliver a secret message to you gains a + 5 bonus on her Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a + 5 trait bonus on the attempt.)
Combat Gear
Other Gear + 3 shadow mithral chain shirt, Belt of incredible dexterity + 4, ring of protection + 3, boots of striding and springing, gloves of swimming and climbing, goggles of night, handy haversack, Seducer’s bane

Bio:

Background

Birth Lower-Class Birth; Only new his mother; his father had been killed. She was a thief and a barmaid.
Childhood Event Kidnapped
Young Adult Bounty Hunter (Connected with the cook at the bar his mother tended)
Moral Conflict Violent Crime (Was paid to attack an adventurer that was causing problems for the guild in Baldur’s Gate.)
Romantic Relationship: Several Inconsequential Relationships
Deity Shar
Story Feat: Wily Warrior: Once per day, you can use your ranks in Sense Motive in place of your total Will saving throw modifier when attempting a Will save. You must decide to use this ability prior to attempting the saving throw. Goal: Thwart an appropriate number of challenging foes after getting a negative hunch about them when they attempted to deceive you or after ambushing them. Completion Benefit: The DC of Bluff and Intimidate checks attempted against you increase by 5.

Attractiveness

Str = 3; Dex = 7; Con = 3; Int = 2; Wis = 3; Cha = 2
Attracted to females and Con; Turned off by Wis; Fetish: Not disclosed
Flirt DC: 19

Relationships & Contacts

Reputation

Fame 43; Prestige Points: 43; Sphere of Influence: 500 miles (Iriaebor)
Titles
Initiate —Church of Shar Skill: Bluff

Cole Winters

Heroes of the Realms Oversight