Heroes of the Realms
AC 27, touch 20, flat-footed 21 (+ 7 Armor, + 3 Deflection, + 6 Dex, + 1 size); + 2 dodge vs. traps
hp 78.5 (12d8+ 2d6+ 14)
Fort + 9, Ref + 20, Will + 11; + 2 vs. fear, + 2 to Ref vs. traps, + 2 vs. poison
Defensive Abilities Danger sense + 2, Evasion, Kender Luck,
Base Speed 20 ft. (Current Speed 30 ft.)
Melee + 1 slingstaff + 14/+ 9 (1d6+ 5), or + 1 mithral short sword + 18/+ 13 (1d4+ 7/19-20)
Ranged + 2 Igniting slingstaff + 19/+ 14 (1d6+ 4+ 1d6 fire/x2+ catch on fire), mwk club + 18 (1d4+ 2/19-20)
Special Attacks Debilitating injury (Bewildered, Disoriented, Hampered), Finesse training (short sword), sneak attack + 5d6, Taunt
Magician Spells Known CL 6th; concentration + 5
2nd (5/day)—Cure Moderate Wounds, Glitterdust, Heroism
1st (5/day)—Animate Rope, Feather Step, Grease, Magic Missile, Vanish
Cantrips (at will)—Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Summon Instrument
Before Combat Try to hide if enemy is not aware of her. If they are aware of her she will taunt them.
During Combat Will sneak attack with ranged shots if not seen by enemy. Will try to flank with short sword if engaged in melee.
Str 14, Dex 22, Con 12, Int 10, Wis 10, Cha 17
Base Atk + 10; CMB + 11 (+ 28 steal); CMD 30 (34 vs. steal); Hero Points: 3
Feats Combat Reflexes, Go Unnoticed, Greater Steal b, Improved Counterspell b, Improved Steal b, Point Blank Shot, Taunt b, Precise Shot, Rapid Reload (sling staff), Snap Shot (sling staff), Unforgotten s, Weapon Finesse b, Weapon Focus (slingstaff)
Skills (Points 110; Background 28; Favorite (rogue) 8)
Acrobatics + 21 (10), Bluff + 21 (14), Climb + 13 (8), Craft (locks) + 4 (1), Craft (traps) + 4 (1), Disable Device + 29 (14), Escape Artist + 29 (12), Knowledge (arcana) + 9 (4), Knowledge (dungeoneering) + 6 (3), Perception + 17 (12), Perform (comedy) + 16 (7), Perform (strings) + 9 (3), Profession (cook) + 10 (7), Slight of Hand + 25 (14), Spellcraft + 9 (4), Stealth + 27 (12), Use Magic Device + 14 (6)
Traits Dangerously Curious (You gain a + 1 bonus on Use Magic Device checks), Fast Talker (You gain a + 1 trait bonus on Bluff checks.)
Languages Chondathan, Common, Goblin, Halfling,
SQ Bardic Performance (13 rds./day; Distraction, Dweomercraft (+ 1), Fascinate, Inspire Competence (+ 2)), Deft Hands, Expanded Repertoire (Magic Missile), Extended Performance, Fearless, Filch, Keen Senses, Kender Luck, Kender Weapon Familiarity, Lack of Focus, Magical Talent (+ 2), Ranged legerdemain, Rogue’s Edge (Disable Device), Rogue Talents (Fast Getaway, Fast Stealth, Quicker than the Eye (- 4 to targets perception checks vs. slight of hand), Trap Spotter), Trapfinding (+ 4 to find and disable traps)
Combat Gear Acid (4), Alchemical Glue (2), Antitoxin (4), Holy Water (2), Itching Poweder, Liquid Ice (4), Oil (3)
Other Gear Belt Pouch, Caltrops, Canteen, Chalk (10), Chocolate Bar (1), mwk Fiddle, Flint and Steel, Handy Haversack, Mirror, Signal Whistle, Trail Rations (10), Adamantine Wire Saw, + 1/+ 2 Igniting Slingstaff, + 1 ghost touch undead bane returning Club, + 1 adamantine construct bane Short Sword, Bullets (100), + 5 Poison-Resistant Darkleaf Leather Aromr, Cloak of Resistance + 2, Ring of Protection + 3, Rod of Wonder, Ioun Torch, Traveler’s Any-Tool, Vest of Escape, Boots of Striding and Springing, Glyphbane Gloves, Rope of Knots, Silver Raven Figurine
Treasure 60 pp, 369 gp, 104 sp, 10 cp; Gems: small diamond 1,000 gp, Sapphire 700 gp, large red ruby 4,000 gp; Other: Book of lost jokes by a famous bard (this includes the Stone Face Masterpiece) 2,000 gp
Carrying Capacity Light Load: 37 Medium Load: 75 Heavy Load: 112 Maximum Lift: 224 Push/Drag: 560
Items Kept in Esban’s Wagon Applejack (1 gal.), Bedroll, Blanket, Bullseye Lantern (waterproof), Cheese, Chocolate Bar (4), Climber’s Kit, Coffee (100 cups), Coffee Pot, Cold-weather outfit, Collapsible Bathtub, Compass, Cooking Kit, Crowbar, Drill, Entertainer’s Kit, Entertainer’s outfit, Explorer’s outfit, False Manacles, Glass Cutter, Glue Paper (5), Mithral Grappling Hook, Grooming Kit, Hammer, Honey Jar (3), Hot weather outfit, Hourglass (1 hour), Juggler’s Kit, mwk Locksmith Tools, Magnet, Magnifying Glass, Pickpocket’s outfit, Powdered Milk (100), Silk Rope (50 ft.), Mithral Skillet, Stove Can (5), Sunrod (10), mwk Thieve’s Tools, Mithral Waffle Iron
Arson’s father disappeared years ago. Arson had a dream of him still alive, but a prisoner.
Birth Arson was born in a different world than Toril. Her adopted mother found her wandering in the woods outside of town. She brought Arson home and Bellis and her husband raised Arson as their own.
Childhood Arson use to spend hours with her dad in his workshop playing with all the tools, and magic.
Young Adult Arson met a bard from Waterdeep, and learned of great adventures that could be had in the world. The bard is Jhandess Millomyr, and they remain good friends. Arson will only by instruments from her. At this same time she met Saphron Rheme, and was allowed to travel with the Destiny Stars.
Moral Conflict Arson neglected a duty her father had asked her to do. Jimar (Arsons dad) disappeared that day, and has not been seen since.
Story Feat: Unforgotten (story; Your dogged determination reduces any nonlethal damage you take by 1 point, to a minimum of 1 point of nonlethal damage. You also gain a + 1 bonus on Will saves.)
Str = 5; Dex = 9; Con = 4; Int = 4; Wis = 3; Cha = 6
Attracted to males and Charisma; Turned off by Wisdom.; Fetish: Not disclosed
Flirt DC: 17
Relationships & Contacts
Jimar Pocketfinder (sorcerer / rogue / arcane trickster); Increase: 2 (+ 4 trait bonus)
Relationship: Father; Relationship Score: 9; Trust: 3; Contact Type: Artisan (missing)
Bellis Pocketfinder (commoner); Increase: 8 (+ 4 trait bonus)
Relationship: Mother; Relationship Score: 15; Trust: 4; Contact Type: Gossip (Secomber)
Jhandess Millomyr (bard / harper agent); Increase: 9
Relationship: Mentor; Relationship Score: 12; Trust: 3; Contact Type: Snitch (Waterdeep)
Keya Morgwais (Aristocrat); Increase: 8
Relationship: Friend; Relationship Score: 10; Trust: 4; Contact Type Observer (High Forest – Evereska)
Fame 45; Prestige Points: 45; Sphere of Influence: 500 miles (Secomber)
Initiate — Church of Selune: Skill: Sense Motive
Initiate — City Watch: Skill: Knowledge (local – Waterdeep)
Vindicator — Shadow Thieves: Gain a + 1 bonus on attack and damage rolls against members of that organization.
Warden — Waterdeep: You hold enough respect that you can arrest, detain, and confiscate possessions from any common citizen you suspect has committed or is committing a crime. This right does not apply when dealing with nobles, aristocrats, political figures, or those who have ranks or titles similar to or greater than your own.
Initiate — Harper: Skill: Perception
Officer — Harper: + 4 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made to interact with anyone within the organization.
Commander — Harper: You can call upon low-ranking members of your organization to perform mundane personal tasks at your behest, including running messages, announcing your arrival, and making sure preparations are made to accommodate your needs. In addition, you gain a + 4 bonus on Intimidate checks made to influence any members of your organization’s greatest rival group (The Zhentarim).
Initiate — New Olamn Skill: Perform (String)
Officer — New Olamn + 4 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made to interact with anyone within the organization.
Intense Student: Skill: Perform (comedy) + 2 competence bonus to checks.